English
Русский

Feature (Adversary)Core

Rule

The bottom of each stat block lists the adversary’s features.

The bottom of each stat block lists the adversary’s features. Features can take three forms—actions, reactions, and passives. The following sections describe how to use these features and provide a few examples.

Tip: If an adversary stat block mentions an “ally”, it’s referring to a fellow adversary, not a PC.

Activating Features

For an adversary to use an action, they must have the spotlight. Passives and reactions typically don’t require the spotlight. Some features require you to use additional resources, such as:

  • Marking Stress Some moves call for you to “mark a Stress”, meaning you mark 1 Stress on the adversary. Other, more powerful moves might tell you to “mark 2 Stress” or more. Each adversary’s Stress is tracked individually; if one adversary marks all their Stress, they can’t mark a different adversary’s Stress to use that move.
  • Spending Fear Some moves say to “spend a Fear”. Other, more powerful moves might tell you to “spend 2 Fear” or more. To make one of these moves, you must spend Fear as described, even if you already spent a Fear to spotlight the adversary.

Cards

Comments(0)

There are no comments yet

Selector

Adversary
Ancestry
Beastform
Campaign Frame
Character
Class
Community
Domain
Domain Card
Environment
Equipment
Guide
Rule
Subclass
Transformation
News
Media
Image
File

Adversaries

Ancestries

Beastforms

Campaign Frames

Characters

Classes

Communities

Domains

Domain Cards

Environments

Equipment

Guides

Rules

Subclasses

Transformations

News

Media

Images

Files