Chaos RealmCore
Traversal — Tier 4
An otherworldly space where the laws of reality are unstable and dangerous.
Impulses: Annihilate certainty, consume power, defy logic
Difficulty: 20
Potential Adversaries: Outer Realms Monstrosities (Abomination, Corrupter, Thrall)
Environment Features
Up is down, down is right, right is starward. Gravity and directionality themselves are in flux, and any attempt to move through this realm is an odyssey unto itself, requiring a Progress Countdown (8). On a failure, a PC must mark a Stress in addition to the roll’s other consequences.
What does it feel like to move in a space so alien to the Mortal Realm? What landmark or point do you fixate on to maintain your balance? What bizarre landmarks do you traverse on your journey?
Countdown ( Loop
How does this place try to steal from you that which makes you legendary? What does it feel to have this power taken from you?
Spend a Fear to force a PC to make a Strength Reaction Roll. On a failure, they take
What glimpse of other worlds do you catch while this place tries to unmake you? What core facet of your personality does the unmaking try to erase?
Spend a Fear to summon an Outer Realms Abomination, an Outer Realms Corrupter, and
What half-consumed remnants of the shattered world do these monstrosities cast aside in pursuit of living flesh? What jagged reflections of former personhood do you catch between moments of unquestioning malice?
On a result with Fear, you can ask the PC to describe which of their fears the Chaos Realm evokes as a vision of reality unmakes and reconstitutes itself to the PC. The PC loses a Hope. If it is their last Hope, you gain a Fear.
What moment do they see? If it’s a memory, how is it warped by this place? How hard will it be to hold on to the real memory?
Cards
An otherworldly space where the laws of reality are unstable and dangerous.
Up is down, down is right, right is starward. Gravity and directionality themselves are in flux, and any attempt to move through this realm is an odyssey unto itself, requiring a Progress Countdown (8). On a failure, a PC must mark a Stress in addition to the roll’s other consequences.
What does it feel like to move in a space so alien to the Mortal Realm? What landmark or point do you fixate on to maintain your balance? What bizarre landmarks do you traverse on your journey?
Countdown ( Loop
How does this place try to steal from you that which makes you legendary? What does it feel to have this power taken from you?
Spend a Fear to force a PC to make a Strength Reaction Roll. On a failure, they take
What glimpse of other worlds do you catch while this place tries to unmake you? What core facet of your personality does the unmaking try to erase?
Spend a Fear to summon an Outer Realms Abomination, an Outer Realms Corrupter, and
What half-consumed remnants of the shattered world do these monstrosities cast aside in pursuit of living flesh? What jagged reflections of former personhood do you catch between moments of unquestioning malice?
On a result with Fear, you can ask the PC to describe which of their fears the Chaos Realm evokes as a vision of reality unmakes and reconstitutes itself to the PC. The PC loses a Hope. If it is their last Hope, you gain a Fear.
What moment do they see? If it’s a memory, how is it warped by this place? How hard will it be to hold on to the real memory?
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